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MONITOR GLOSSARY
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CRTs
and LCDs are complex devices. For readers who don't have a
PhD in engineering, we've included explanations of some important
terms and concepts.
Terms you should know
Aperture
grille: In some CRTs, the aperture grille is a series
of wires stretched vertically down the inside of the monitor
to mask the beams from the electron guns at the back of
the tube. In other types of monitors, this function falls
to a perforated metal plate called a shadow mask.
Some users prefer the image quality of Sony Trinitron monitors,
which use an aperture grille; others notice the faint horizontal
shadows cast by the grille's tensioning wires and prefer
other shadow-mask designs.
Bezel: The frame around
a CRT's or LCD's screen.
Convergence:
Color CRTs rely on three separate electrical beams to project
simultaneous red, green, and blue images; these combine
to form a full-color image. If these beams are not precisely
aligned, the red, green, and blue portions of the image
may not overlap correctly, degrading the overall image quality.
When the three beams converge correctly at all points on
the display, you get a perfect image.
CRT: Cathode-ray tube;
a big bell of glass with electron guns at one end and a
viewing screen at the other. Televisions and computer displays
both use this imaging technology and are often simply called
CRTs.
Display size:
A display's length (in inches or centimeters) taken diagonally
from one corner to the opposite corner. Unless it specifically
states viewable screen area, a CRT's measurement encompasses
the full face of the picture tube, including the part concealed
by the bezel. On an LCD, only the viewable screen is measured.
Dot pitch: In CRTs,
the distance from one pixel to the next-nearest one. The
larger the dot pitch, the grainier an image looks.
Electron gun:
A color CRT contains three electron guns that shoot electron
beams, causing red (R), green (G), or blue (B) phosphors
on the inside front of the screen to light up.
Footprint: The
amount of space a monitor takes up on your desk, including
the display and its base.
LCD: Liquid-crystal display;
created by sandwiching electrically reactive, liquid-crystal
material between two electrodes. The substance can be darkened
or lightened by applying and removing current.
Liquid crystal:
A material with some of the properties of solid crystals,
such as diamonds, and some of the properties of liquids,
such as water. As a result, the material can both flow as
well as affect the path of light, depending on how the individual
molecules are aligned.
Molecule: The smallest
portion of a material. For some materials, the physical
size and shape of the individual molecules affect the overall
properties of the material. For example, the individual
molecules of liquid-crystal material can alter the path
of light and can be induced to align in specific ways in
response to physical or electrical influences. It is these
characteristics that make them useful in creating displays.
Native resolution:
The physical structure of some types of displays, including
LCDs and plasma panels, defines how many pixels can be displayed
at once. The display produces the sharpest picture when
used at its so-called native resolution. Other types of
displays, such as CRTs, create pixels independently of the
physical structure of their screens and do not have a native
resolution. As a result, a CRT's image quality is generally
the same across a range of resolutions.
Nits: A unit of measure
for luminance (a monitor's brightness); equivalent to candelas
per square meter (cd/m²).
Phosphor: A substance
that can produce red, green, or blue light when excited
by an energy source, such as the electron beam in a CRT.
Phosphors are arranged as either dots or stripes on the
inside face of a CRT screen.
Pixel: In a CRT, phosphors
grouped in RGB triads (one each of red, green, and blue)
are called pixels. The hundreds of thousands to millions
of pixels in a display create images.
Refresh rate:
The frequency at which a CRT's electron guns redraw the
image; measured in hertz (Hz). One hertz equals one cycle
per second; a 70Hz refresh rate means that the entire screen
is redrawn 70 times per second.
Resolution: For
both CRTs and LCDs, the number of pixels in the whole image.
For example, a resolution of 1,280x1,024 pixels means that
1,024 lines are drawn from the top to the bottom of the
screen, and each of these lines is made up of 1,280 separate
pixels.
Screen geometry:
A description of how accurately lines and shapes are represented
on the display. LCDs almost always have perfect geometry
because the display information is mapped to specific physical
pixels on the display. CRTs may have problems with screen
geometry; larger screens and flat-faced models have particular
difficulty controlling electron beams with precision. As
a result, vertical lines may be noticeably curved at the
edges of the display, and circles may appear oval or egg-shaped.
The best CRT monitors include controls that let you adjust
the screen geometry; still, it can be difficult to adjust
it perfectly in all regions of the screen.
Shadow mask: A
metal plate with holes in it that selectively blocks the
beams from the electron guns in the back of a CRT.
Stripe pitch:
Monitors using an aperture grille or a striped mask have
phosphors arranged in vertical stripes. Stripe pitch is
the distance from a stripe of a given color to the next
stripe of the same color. A smaller stripe pitch means that
the monitor can display higher-resolution images more accurately.
Stuck/dead pixel:
A pixel on an LCD that is either permanently on (stuck)
or permanently off (dead).
Subpixel: Full-color
displays are made by combining red, green, and blue light
in varying degrees to produce different shades of colors.
In a display with a fixed pixel structure, such as LCDs
or plasma panels, the red, green, and blue light comes from
adjacent cells in the display's physical structure. The
light from these three subpixels--one for each color--combine
to create a single pixel. There are also pixel structures
that do not rely on three subpixels.
SVGA: Supervideo graphics
array; a display mode with a resolution of 800x600 pixels.
TFT: Thin-film transistor;
refers to the switching devices placed in each liquid-crystal
cell in an active-matrix LCD. TFT screens are brighter and
more readable than passive-matrix LCDs, but they consume
more power and are generally more expensive.
Trinitron: A type
of CRT developed by Sony that differs from standard tube
types in that it employs an aperture grille instead of the
usual shadow mask.
SXGA: Superextended
graphics array; a display mode with a resolution of 1,280x1,024
pixels.
UXGA: Ultraextended
graphics array; a display mode with a resolution of 1,600x1,200
pixels.
VGA: Video graphics array;
a display mode with a resolution of 640x480 pixels.
Viewable area:
The diagonal length of a CRT's viewable screen.
XGA: Extended graphics
array; a display mode with a resolution of 1,024x768 pixels.
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